Alpha 0 GD p2


ALPHA 0 GD Patch 2:

Cockpit/Bridge interiors 

All three conns now have bridge interiors - just press the middle mouse button or the right special on your gamepad to switch views.

Fixes and improvements in this patch :

* Interior piloting now available. Having to balance the view draw to make sure the cockpit doesn't clip but the station doesn't flicker.

* First view of the landing platform that will eventually be part of the whole interior hangar bay.

* Several smaller bug fixes and adjustments.

* Planet and station rotation slowed, the moon's orbital speed slowed substantially to allow for easier drop off.

* You can land at the _yellow_ sphere on the station module and it will put you inside, then run down the hallway to the Hangar Bay and it will put you back in the ship. It's a start, anyhow - this is *not* the final process. Same as last patch, this is just a reminder.

Known Bugs:

* For some reason if you click the green check as soon as the ship builder starts instead of going through to paint , it can crash. Still working on that one.

As always feedback on the forum is appreciated, you can go here: https://forum.longplay.games/t/alpha-0-feedback-thread/224/10 and drop bugs, opinions, and feedback. We really appreciate it!

This build has some pretty mammoth bugs still, and as long-time watchers know quite a few features haven’t made it to the Godot version quite yet. They are coming! We’re not planning to remove any features yet, some are just a bit delayed as I learn. :smiley:

Coming Next: People in the station and bar.

Coming Soon: The hangar bay itself

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