Alpha 0 GD p3


ALPHA 0 GD Patch 3:

Characters in the station!

Two animated characters are now in "Bad Luck" Bart's, including "Bad Luck" Bart himself. The basic interaction is still extremely limited, just a stub to the dialog file, but that will change.

Fixes and improvements in this patch :

* Having to balance the view draw to make sure the cockpit doesn't clip but the station doesn't flicker. Still some flickering and depth issues to resolve, but we'll get there.

* Landing platform lights (red/green, which is just a backup indicator to the landing sphere)

* Part of the landing shaft for the full scene is now visible just to tease. ;)

* Fixed bug with closing the job screen before the jobs load.

* Fixed bug with setting thrust too low and causing a crash.

* Accidental duplicate sun removed.

* Colorspace changed to allow colored lights (Replaced ACE with Filmic).

* Added character rigging that's compatible with mocap.

* Added character portraits and dialogs.

* You can land at the _yellow_ sphere on the station module and it will put you inside, then run down the hallway to the Hangar Bay and it will put you back in the ship. It's a start, anyhow - this is *not* the final process. Same as last patch, this is just a reminder.

Known Bugs:

* For some reason if you click the green check as soon as the ship builder starts instead of going through to paint , it might crash. Still working on that one.

* Some flickering on planet texture in the 3 seater El Toro cockpit, and some clipping plane issues in the 4 seater cockpit. Being tuned.

As always feedback on the forum is appreciated, you can go here: https://forum.longplay.games/t/alpha-0-feedback-thread/224/12?u=miguelb and drop bugs, opinions, and feedback. We really appreciate it!

Quite a few features haven’t made it to the Godot version quite yet. They are coming! We’re not planning to remove any features yet, some are just a bit delayed as I learn. :smiley:

Coming Next: More NPC interaction.

Coming Soon: The hangar bay itself.

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