Alpha 0 GD p4


ALPHA 0 GD Patch 4:

Asteroids, mission system WIP, and more NPC dialog.

You can now start conversations with "Bad Luck" Bart himself. I'm still working on the mission system UI and the actual mission itself - which will involve some piloting skills!

We've also moved to Godot 4.1.1 with this build.

This might even be the last build of Alpha 0... I sure hope to be on Alpha 1 next patch.

Fixes and improvements in this patch :

* Still working on balance for the view draw to make sure the cockpit doesn't clip but the station doesn't flicker. Still some flickering and depth issues to resolve, but we'll get there.

* Adding the cockpit doors that will lead further into the ship.

* Part of the landing shaft for the full scene is now visible just to tease. ;)

* Improved the UI screen for job info when there's no job.

* Added asteroids! Some you can run into... and some have secrets. No destructibles yet.

* You can land at the _yellow_ sphere on the station module and it will put you inside, then run down the hallway to the Hangar Bay and it will put you back in the ship. It's a start, anyhow - this is *not* the final process. Same as last patch, this is just a reminder.


Known Bugs:

* For some reason if you click the green check as soon as the ship builder starts instead of going through to paint , it might crash. Still working on that one.

* Still some flickering on planet texture in the 3 seater El Toro cockpit, and some clipping plane issues in the 4 seater cockpit. Being tuned.

As always feedback on the forum is appreciated, you can go here: https://forum.longplay.games/t/alpha-0-feedback-thread/224/12?u=miguelb and drop bugs, opinions, and feedback. We really appreciate it!

Quite a few features haven’t made it to the Godot version quite yet. They are coming! We’re not planning to remove any features yet, some are just a bit delayed as I learn. :smiley:

Coming Next: Missions and more interaction

Coming Soon: The hangar bay itself.

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