Alpha 1 p5


ALPHA 1 Patch 5:

Been a bit! Sorry about that, but I bit off more than I could chew on the fixes and they got away from me. A lot happened since patch 4, both personally and in the development. Gamepads remain very hard for me to test and develop for, but I also have two new ships and a whole new voiced intro mission that got pushed into the development cycle at the same time.

I was able to finish developing two of the ships, one of them will have its first sighting in this patch. It needs lots of tuning, but I think you folks will love it. I had to cut the rest short if I was ever going to get a new patch out, so that will be coming along in following patches.

There's also a new package format that should make patching easier, and updates smaller. There will be 2 files instead of just one. Ignore the package file, launch the .exe/x86_64 file to start the game.

Fixes and improvements in this patch :

* The Hangar Bay landing is pretty close to done now, but landing is still a bit harder than I'd like.

* Upgraded to Godot 4.2.2 *with double precision*. No more jitter! This was a massive bit of work.  

* New ship! The training mission will eventually use la libélula class ships to teach folks to fly. For now it's pretty rough, but take a run in it if you like.

* Added yet more assets preparing for the next patch.

Known Bugs:

* Landing is hard, especially in the new ship. 

* Brand new ship chooser, could have some bugs that need fixing!

* Ship chooser is a bit smushed on the Steam Deck.

* Esc exits all the way back instead of properly exiting the menu

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Comments

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(+1)

Was wondering if it was still active

It is!