Alpha 0 GD p1


ALPHA 0 GD Patch 1:

First interior of station piece.  

You can now land at the station, check out "Bad Luck" Bart's, pick up a job at the task board, and go back out there and do it.

Fixes and improvements in this patch :

* The shell of "Bad Luck" Bart's bar is now there! Sadly, everyone is missing - but they'll come.

* First person mode now has the 'interact' option to open things, though it's still very WIP.

* Selection sobel effect in FP mode, let me know if it's too excessive.

* Lots of tweaks to the job workflow, hopefully nothing really obvious but it should work a bit more like you'd expect.

* Graphics tweaks to hopefully reduce some of the weird screen effects when changing levels.

* You can now land at the _yellow_ sphere on the station module and it will put you inside, then run down the hallway to the Hangar Bay and it will put you back in the ship. It's a start, anyhow - this is *not* the final process.

Known Bugs:

* For some reason if you click the green check as soon as the ship builder starts instead of going through to paint , it can crash. Still working on that one.

As always feedback on the forum is appreciated, you can go here: https://forum.longplay.games/t/alpha-0-feedback-thread/224/10 and drop bugs, opinions, and feedback. We really appreciate it!

This build has some pretty mammoth bugs still, and as long-time watchers know quite a few features haven’t made it to the Godot version quite yet. They are coming! We’re not planning to remove any features yet, some are just a bit delayed as I learn. :smiley:

Coming Next: Cockpit views

Coming Soon: The hangar bay itself

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