Alpha 0 GD p0.b notes


ALPHA 0 GDPatch 0b:

Small bugfix patch  for the 0.0 release.

I wasn't able to get a grip on character animation in Godot 4 in time to add the interior of the station to the gameplay yet, however this release does add all the important meshes and materials to the binary.

Fixes and improvements in this bugfix:

* R3 now functions like the right-click on the mouse to toggle between UI modes

* Added a large red "destination zone" to show where deliveries go - the size is dependent on the destination zone, so small will be much smaller than others.

* Added an offset to the location indicator to move it from the center of the destination to the edge - I'm not sure I love it, so make sure to voice your opinion!

* Fixed job overlap bug that was causing some deliveries to instantly complete when you were far away.

*  Added "destination" to the job info to make it clearer where you are going.

* Reloading will keep the jobs you were working on, and the destination indicator should update accordingly.

* Quitting a job and taking a new one now properly removes the destination indicator for the old job.

* Fixed numerous small bugs in the Ship Shopper.

* As always feedback on the forum is appreciated, you can go here: https://forum.longplay.games/t/alpha-0-feedback-thread/224/9 and drop bugs, opinions, and feedback. We really appreciate it!

This build has some pretty mammoth bugs still, and as long-time watchers know quite a few features haven't made it to the Godot version quite yet. They are coming! We're not planning to remove any features yet, some are just a bit delayed as I learn. :D


Coming Next: Station landings and running around

Coming Soon: Cockpit views

Get Smugglers of Cygnus - Early Access

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.