Pre-Alpha Now up on Itch!
Smugglers of Cygnus - Early Access » Devlog
Backer’s Exclusive Pre-Alpha now up!
- Basic start on the ship controller. Use the [ and ] keys to increase/decrease the engine power. Use WASD to use the thrusters (intended for docking/precision type movement). Mouse still controls the direction of travel, though this will be split out soon in favor of a free moving camera (twinstick style). Camera travel lag removed because it couldn’t handle the speed.
- Simple collision
- Non PhysX ship in this edition.
- Prototype ship parts browser, apply now exits properly (it doesn’t prompt yet)
- Multiple colored parts in the ship browser as a stand-in for the paint shop
- No performance tuning yet
- No settings menus yet
- Speed capped around 4 km/s due to some UE4 constraints.
- Added icon and load screen
- Fixed some minor lighting bugs
- Attached UI to the C++ based updates
- Enable/disable things like Vulkan, RTX, DX12 manually from the command line. For example, you can run it with Vulkan using the -vulkan or -vk switch. You can run it with all raytracing features in by using -dx12 If you want to compare dx12 RTX on vs off, you can press the right ctrl key, and it will toggle RTX on/off.
Make sure to provide feedback on what you like/dislike, be as specific as you can or you could well end up with a game you don’t like
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Smugglers of Cygnus - Early Access
Space Adventure and Trading Sim - EARLY ACCESS
Status | In development |
Author | Longplay Games |
Genre | Simulation, Adventure |
Tags | 3D, Sci-fi, Space Sim |
Languages | English |
More posts
- Compiling Godot 4.2.2 for large world sizesJun 23, 2024
- Alpha 1 p4Jun 12, 2024
- Next steps before the patchApr 26, 2024
- Alpha 1 p3Mar 12, 2024
- Alpha 1 p2Dec 31, 2023
- Alpha 1Dec 25, 2023
- Alpha 0 GD p4Aug 26, 2023
- Alpha 0 GD p3Jul 13, 2023
- Alpha 0 GD p2Jun 01, 2023
- Alpha 0 GD p1Apr 21, 2023
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